While I still have my concerns about the fights, thankfully, it’s not all hacking and slashing. On the one occasion I tried to brute force my way through battle, I was quickly overwhelmed by my adversaries.
![stories the path of destinies stories the path of destinies](https://www.wingamestore.com/images_screenshots/stories-the-path-of-destinies-39568.jpg)
This allowed for guerrilla-style flank attacks, letting me pick apart enemy crowds, rather than charge up the middle to my death. I eventually unlocked an ability that enabled me to dash around arenas, hinting at the possibility of more than a one-note combat system. However, unlike the Dark Knight, Reynardo goes to battle wielding a sword and makes no bones about carving up his foes or just kicking them into the abyss. Something that was a tad more repetitive, though, was the combat, which I was told takes its cues from the Batman: Arkham series. I recall breaking a bunch of pots and hearing him quip about something, only for Darveau to nudge me and remark that was one of several potential reactions (as there are apparently over 1,000 lines of voice over), and had I played more than once, I might not hear the same thing twice. Moreover, while playing the game, the narrator will react to what the player is doing. He can be a classic good guy, a selfish anti-hero, or somewhere in-between. The forks players travel down will not only decide what takes place, but how the narrator will depict Reynardo. And these aren’t minor departures, mind you, the decisions players make will determine who lives, dies, or even appears in the story at all. To illustrate this, Spearhead brought a build to PAX Prime with no less than 32 possible endings.
![stories the path of destinies stories the path of destinies](https://cdn.wccftech.com/wp-content/uploads/2016/04/Stories_The-Path-of-Destinies_20160407132925.jpg)
STORIES THE PATH OF DESTINIES SERIES
In Stories, players will be forced to make a series of choices throughout the experience, which will have significant impacts on how the tale unfolds. Studio co-founder Simon Darveau told me it - the evil route - was a popular choice, and just one of many. The narrative (or at least its delivery) draws on Supergiant’s Bastion for inspiration, employing an omniscient narrator who recounts the game’s events as if he were reading a child’s storybook - or in this case a dark, violent choose-your-own-adventure novel masquerading as something kid-friendly.ĭon’t be fooled by the cutesy anthropomorphic characters, as within the first few minutes of playing I had the protagonist Reynardo (an airship pilot of a fox) kill his pal Lapino for some reason.